Cross platform again
Writing cross platform code is easy nowadays. You use Qt, implement stuff, and it compiles and runs almost everywhere. I also enjoy that in my work on the ownCloud desktop client. But, as you know, there is the other part in the client called csync. Its the syncing engine underneath. And that does not build up on Qt, but is plain C. Adventure starts here. This bug took me on an interesting (well…) journey into what cross platform really means....